AI Insights · Timothy · October 2022
Top 5 Cat Games on iOS in Netherlands Q3 2022: Performance Insights
Explore the performance trends of the top 5 cat games on iOS in the Netherlands for Q3 2022, featuring data on downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends for the top 5 cat games on iOS in the Netherlands. Here's a detailed look at their performance, based on data from Sensor Tower.
The Battle Cats
Throughout Q3 2022, The Battle Cats from ponos corporation experienced significant fluctuations in weekly revenue, peaking at approximately $2K in the week of September 19. Weekly downloads saw a notable increase in mid-September, reaching around 549 in the week of September 12. Active users showed a general upward trend, rising from 1.2K in late August to about 1.8K in mid-September.
Simon's Cat - Crunch Time
Simon's Cat - Crunch Time by Tactile Games Limited saw a steady increase in weekly revenue, peaking at around $372 in mid-September. Downloads spiked dramatically to 6.3K in the week of August 29, while active users reached their highest point at 4.3K in the same week before gradually declining to 905 by the end of September.
My Cat – Virtual Pet Games
Akita Limited Liability Company's My Cat – Virtual Pet Games experienced a consistent yet modest weekly revenue, with figures ranging between $109 and $192. Downloads were relatively stable, peaking at 252 in the week of July 25. Active users, however, saw a decline from 292 in late June to 171 by the end of September.
Kitten Match
Kitten Match from Special Gamez Technology Co., Ltd. showed a gradual increase in weekly revenue, peaking at $368 in early September. Weekly downloads saw significant activity in mid-August, reaching 360, while active users remained relatively stable, peaking at 1K in mid-August before settling at 734 by the end of the quarter.
Tropicats: Match 3 Puzzle Game
Tropicats: Match 3 Puzzle Game by wooga had modest weekly revenue, peaking at $194 in late July. Downloads were minimal, with only a few weeks showing any activity. Active users remained consistently low, fluctuating slightly around the mid-20s throughout the quarter.
For more detailed insights and data, visit Sensor Tower.